Sunday 11 December 2011

Complete Cadian Army

Here's my complete Cadian 122nd Army, it's about 20-25,000 points, and is not finished (I think it'll never be), the board it's on is my 8ft by 4ft.  There are 2 Infantry Companies with a 3rd on the way which will be mechanised, 2 Arnoured Companies with another 2 on the way, the starts of 3 Artillery Companies, 1 Heavy Weapons Company, 1 Baneblade Company and Lord Castellan Creed's Command Echelon.  Then there are a whole bunch of single Units, including 30 Rough Riders, 30 Stormtroopers, 40 Veterans, 3 Hellhounds, 1 Hyda, 1 Deathstrike, 1 Stormlord, 1 Shadowsword/Stormsword, 2 Valkyries, 2 Vendettas, 1 Vulture, 1 Thunderbolt, 1 Marauder Bomber, and the beginnings of a Scout Sentinel and an Armoured Sentinel Companies.















Updated 2,000 point army list.

So I've played a few games with my army, and they were pretty much all over by turn 2/3, due to the fact that I had shot most of the opposing army to bits and there wasn't much left of them by the beginning of turn 4.  So I can have more fun (read guilt-free games) I've had a look at re-jigging the list, and I've come up with this, it also means that, with my current models, and the Gorgon I have, I've got close to an Apocalypse size Army.


Death Korps of Krieg 261st Siege Regiment, 2,000pt Army 2
Special Rules: Die Hards, Iron Discipline, Hardened Fighters
HQ: 135
Command Squad: 75
Regimental Standard Bearer, Senior Officer.
Quartermaster and Retinue: 60
Medicae Servitor, Mindlock
Elites: 391
Quad Launcher Battery: 100
2 Quad Launchers with 3 crew, Slow Rate of Fire, Shell-Shock, Immobile (May Pivot)
Heavy Mortar Battery: 100
2 Heavy Mortars with 3 Crew, Accurate Bombardment, may not fire directly, Immobile (May Pivot).
5 Grenadiers: 191
Heavy Flamer, Flamer, Meltagun, Centaur with Extra Armour, Dozer Blade, Searchlight, Smoke Launchers.
Troops: 880
1st Infantry Platoon: 360
Command Squad: 60
2 Meltaguns, Junior Officer.
1st Infantry Squad: 70
Meltagun, Combined Squad.
2nd Infantry Squad: 70
Meltagun, Combined Squad.
1st Heavy Weapons Squad: 80
3 Twin-Linked Heavy Stubbers, Combined Squad.
2nd Heavy Weapons Squad: 80
3 Heavy Bolters, Combined Squad.
2nd Infantry Platoon: 245
Command Squad: 50
2 Flamers, Junior Officer.
1st Infantry Squad: 65
Flamer, Combined Squad.
2nd Infantry Squad: 65
Flamer, Combined Squad.
Heavy Weapons Squad: 65
3 Mortars Combined Squad.
3rd Infantry Platoon: 275
Command Squad: 50
2 Grenade Launchers, Junior Officer.
1st Infantry Squad: 65
Grenade Launcher, Combined Squad.
2nd Infantry Squad: 65
Grenade Launcher, Combined Squad.
Heavy Weapons Squad: 95
3 Lascannons, Combined Squad
Fast Attack: 131
6 Death Riders: 106
Ridemaster, Death Rider Mount.
1 Cyclops Demolition Vehicle: 25
Remote Control, Operator, Explosive.
Heavy Support: 461
Leman Russ Vanquisher: 190
Hull Mounted Lascannon, Co-Axial Heavy Stubber, Dozer Blade.
Earthshaker Heavy Artillery Battery: 123
1 Earthshaker Gun with 7 Crew, Camo Netting, and a Trojan Towing Vehicle, Big Guns, Immobile (May not Pivot).
Meduas Siege Gun Heavy Artillery Battery: 148
1 Medusa Siege Gun with 7 Crew, Camo Netting, and a Trojan Towing Vehicle, Big Guns, Immobile, (May not Pivot).

1,998 Points.

Saturday 1 October 2011

Ordered!!!

Ordered the army from Forgeworld yesterday, (Friday).  It's been sent, I can't wait to get my hands on it.

Sunday 25 September 2011

Death Korps of Krieg Seige Regiment List

Hey all.
The tactica articles are taking longer to write than I thought, so I'm going to post the DKoK list I'm taking with me on my travels.
Here's the link to the list on Forgeworld:

HQ: 135 Company Command Squad: 75
Regemental Standard Bearer
Quartermaster and Retinue: 60

Elites: 300
Heavy Quad Launcher Battery: 150
3 "Thudd Guns" with 3 Crew each.
Heavy Mortar Battery: 150
3 Heavy Mortars with 3 Crew each

Troops: 1,045
1st Platoon: 570
Command Squad: 50
Junior Officer, 2 Flamers.
1st Infantry Squad: 100
Flamer, Commissar.
2nd Infantry Squad: 65
Flamer.
3rd Infantry Squad: 65
Grenade Launcher.
4th Infantry Squad: 65
Grenade Launcher.
1st Heavy Weapons Squad: 65
3 Mortars.
2nd Heavy Weapons Squad: 65
3 Mortars.
3rd Heavy Weapons Squad: 95
3 Lascannons.
2nd Platoon: 475
Command Squad: 60
Junior Officer, 2 Meltaguns.
1st Infantry Squad: 105
Meltagun, Commissar
2nd Infantry Squad: 70
Meltagun.
1st Heavy Weapons Squad: 80
3 Twin-Linked Heavy Stubbers.
2nd Heavy Weapons Squad: 80
3 Heavy Bolters.
3rd Heavy Weapons Squad: 80
3 Autocannons.

Fast Attack: 131
6 Death Riders: 106
1 Cyclops Demolition Vehicle: 25

Heavy Support: 391
Leman Russ Vanquisher: 180
Co-Axial Heavy Stubber, Hull Lascannon.
1st Heavy Artillery Battery: 118
Medusa Siege Gun with 7 Crew and Trojan
2nd Heavy Artillery Battery: 93
Earthshaker Gun with 7 Crew and Trojan.

Total Points Cost: 2,002 points.

True to the Death Korps Siege Regiment doctrines, lots of big guns. My overall tactic with this list is to pick an objective in my deployment zone and sit all the Heavy Weapons squads on it.  This is where the Death Korps list comes into its own, the list has a tonne of changes on the Codex Guard list, one of them is the Combined Squad rule extends to the Heavy Weapon squads in the list.  I plan to combine the 2 Mortar Squads, and the Heavy Bolter/Twin-Linked Heavy Stubber units then I have the Autocannon and Lascannon squads to help support them.  Behind these I plan to have the Field Artillery (the Elites units) and behind that the Heavy Artillery (another bonus of this list is you can have an indirect firing Medusa (24”-240” range) with the 2 Trojan Towing Vehicles ready to hitch up the Heavy Artillery if needs be.  I also place my HQ Command Squad with these units so I can make full use of the “Fire on my Target” and “Bring it Down” orders.  The Rest of the army is to advance and capture/contest enough objectives to give me the winning advantage.  I plan to send the Cyclops “up the centre” hoping either (A) my opponent underestimates it to his peril or (B) fires his biggest anti-tank guns at it instead of the Vanquisher.  The Vanquisher will advance on the flank of my Infantry Squads and Quartermaster, I shall use it to help shield the Death Riders so I can get them close enough to the enemy to do some damage.  The first turn or two of the game I shall keep the Infantry back, and use the masses of Artillery to soften up the enemy and to give the Cyclops a couple of turns to get away from my infantry and (if playing ‘Nids or Orks) get among the vanguard of my opponents army.  The one unit I would really have liked to have in this list but points didn’t permit was a unit of 5 Grenadiers in a Centaur with 2 Flamers and a Heavy Flamer, just pipping a unit of Engineers with a Hades (those are the next things on my wish/shopping list)

Friday 26 August 2011

Here are some pics that I've already got of my army on my computer.
the First pic is obviously my Baneblade (#2 of 3), you'll notice how I have modelled the extra sponson upgrade, with a turret with a centreline Lascannon, with a heavy bolter either side of it.  I modelled it that way, originally because the heavy bolters on the sponsons that came with the tank broke, and I found that it was too frustrating to repair them, luckily for me GW had released the extra sponson kit and I picked it up, meaning that my Baneblade had sponsons again, I then decided that I wanted to use the original set of sponsons to create the extra set upgrade, but as I had already painted my tank by then (BTW- I never glue the sponsons on to my super-heavies, and I never glue the turrets on any of my tanks) and I didn't really want to hack the armour plates off, so I came up with this compromise, which - in my opinion - looks way better than sticking 2 sponsons on to a Baneblade

 This is My favourite model in my entire Guard Army (Even more than my Reaver Titan or my Praetorians) It just pips my Thunderbolt to the title, especially after I read "Double Eagle" (You'll notice that my 2 "main" Imperial Guard Armies and all my Space Marine Armies + my Empire Army are all based on fiction I've read in either a Codex or a Black Library Book), so all my flyers (including Valkyries/Vendettas) are painted like the Phantine XX are described in the book
 My Rough Riders are converted Cadian Shock Troops riding on Empire Pistolier Horses (the Pistoliers are now Outriders on Barded Steeds for their Trouble), with a lot of Green Stuff, and spare parts, the Sergeant is in fact the old Metal Cadian Officer torso and Right arm with Power Sword, with the head sawn off and repositioned.  I have 30 Cadian Rough Riders, this is my first Unit, the second are all Lancers, led by a converted Cadian Equivalent of Mogul Kamir (named, Captain Louis Nolan - the man of Light Brigade Fame), and a Unit of Hussars, which all have Power Swords, when those 2 Units are Painted, I'll post them along with my Tactica for my Rough Riders (Hint: Think Light Brigade)
 My Favourite Imperial Guard Artillery Piece (Not including the Death Korps of Krieg Artillery) the Griffon, I prefer it to the Basilisk for many reasons, the biggest one is the Accurate Fire special Rule (re-roll scatter Dice), and the fact a Squadron of 3 is cheaper than 2 Basilisks and they'll do as good a job as 2 Basilisks in Killing a Space Marine Tactical Squad (My second Tactica Blog after the Leman Russ Tactica is going to be on Artillery Tactica) + the model is so awesome
 Finally, my Basilisk.  I've got a big soft spot for Basilisks because the Basilisk model was the first model I bought for my Imperial Guard Army, and I love using the squadron of 3 I own in Apocalypse games, as not much can out range it.
Finally, the reason I've chosen this colour scheme for my tanks, and (when I can post pics) my Infantry, I've copied it from the army in the Battle Report in the old Codex: Cityfight, because I loved the look of the army in the battle report, and I loved the story in the back of the codex about the battle for Vogen, and one of my gaming dreams is to do a Vogen Campaign with my gaming group (once I've finished Uni though - unfortunately, Essays and Exams are the priority at the present) (and when I can get my gaming group to start playing 40k)

Hi

Hi, I'm Alistair, I live in South Australia, and I've been collecting Imperial Guard for quite a while now, and I've decided I want somewhere where I can put my trial Army Lists, Ideas for Tactics, and pictures of my army.  Somewhere that is not Facebook (not enough of my friends play Warhammer to appreciate my pics/posts) and somewhere where I know the people who are reading it aren't all internet trolls (fingers crossed here.  I suppose I'd have better luck with the water -> wine deal).
I have a few Guard Armies, my biggest would be my Cadian 122nd Army, which is about 22,000 points at last count, then a few smaller Armies.  There is my Gaunts Ghosts Army - based on Dan Abnett's books - about 5-6,000 points (Including 7 Leman Russ tanks of the Narmenian 1st from Necropolis), a 2,000 point Vostroyan Army, an unmechanised Steel Legion army of about 750 points and a very small Praetorian/Mordian Iron Guard Army (about 17 infantry).
I am a History Major at University, and I am a Big WWI/I Buff, and I've got a continueous project where I am converting warhammer 40k scale British and American Tanks from WWII with the aim of (Eventually) converting some Cadian Infantry to fight alongside it.  The Next Army I want to collect is a Forgeworld Death Korps of Krieg Seige Regement army, however it is most probably not going to happen for a while.
I'll be hoping to do regular weekly blogs, once I get the hang of it, my first one will be my tactics for Leman Russ Battle Tanks, as I think I have (finally) gotten the hang of how to equip them for how you want to use them, but more on that later.